Super Street Fighter 4 Arcade Edition Pc Keyboard Fix Fifa
Jul 10, 2011 SSFIV Arcade Crashes, Keyboard Fix, Freezes, GFWL Errors. Devs are working on to fix this, you should expect a patch soon. 13# Super Street Fighter IV Arcade Edition Performance Fix If you want smoother experience, turn off Vsync and turn on Fixed Framerate. Disable Smooth Mode. The biggest totally free game fix & trainer library online for PC Games Super Street Fighter IV: Arcade Edition - Taito Type X2 v1.0.
- Super Street Fighter 4 Keyboard Fix
- Street Fighter 4 Pc Controller Setup
- Ultra Street Fighter 4 Pc Button Config
Well I got tired of waiting for capcom to fix this so I downloaded a 'fixed' version. Before I get to busy this week I thought I would give my first impressions.The Good:More characters.
Super Street Fighter 4 Keyboard Fix
More characters are almost always a good thing and seeing as how the pc version of regular ssfiv was never released this is a needed update.No more annoying xbox live prompt.The render system seems to have been optmized. SFIV had trouble running with everything maxed out on my machine and believe me it's a beast.
I don't have any problems with this version.The input system seems to be better. I can now navigate through the whole game without using the mouse or keyboard.Better looking menu. The sfiv menu looked like one you might see when configuring your router. At least now it looks like a nice console game menu.The Bad:The return of lame characters I honestly thought were joke characters like Dark Ryu and Oni. All they do is take up space on the disc, which we'll get to in a moment. Seriously capcom, when Mortal Kombat has given up pallette swaps then it's time to move on.Remember that great training mode and challenge mode in SFIV. They screwed up how the move instructions are displayed.
Ditto for the in-game movelists.Remember the great anime style intro video in SFIV? Those are gone as well, probably to save space. While this makes sense on the console versions, I've got to imagine that sheer laziness was the reason not to make some for the pc version. To add insult to injury the original roster uses screengrabs from the anime videos for their 'slideshow videos.' Again capcom, get with the program.
A slideshow intro video is not acceptable in this day and age.Menu is still kind of complex. It takes four menu selections just to start an arcade game.
That's a bit much.So to sum it up, while you are getting new characters, a better engine and many of the bugs from the previous version fixed, capcom has managed to add a bunch more annoyances and problems to get on your nerves just as bad. This is probably the better version to own, but it still seems like a stretch to want to add it to your cabinet. Well, I couldn't even get it to run properly on my arcade machine. It didn't recognize my ipac4.
At all.The good news is, Capcom has released a patch that is supposed to address many issues.' Capcom is making up for the wait by adding a few features that weren't originally planned for this update.Support for more keyboards and input devices that were not initially recognized.Allowing re-mapped keys.Changes Fixed Mode as the default graphic setting.NVIDIA 3D Vision Enhancements.DRM removed for non-Steam version of the game'Read more here:Unfortunately, my update will not install properly. The cause: I have disabled Windows autoupdate, which the Windows Live update requires enabled in SSFIVAE. So the patch won't apply.Man, I wish Capcom would make this easy. So alternatively, I'm now trying to update it on my normal PC and then copy the directory over the arcade machine's to see if it works. We'll see.Edit.
The copying of the directories over didn't do it. Apparently the update patch installs.dll files as well.
Street Fighter 4 Pc Controller Setup
So it wouldn't run on the arcade machine.:-(D. I did get it working. But just not on my arcade machine. It worked fine on my normal PC I use every day.
I still can't figure why it works on one machine and not the other. I'm thinking it's an OS issue. I have Win 7 64 bit on my normal PC and Win XP 32 bit on the arcade cabinet. I will admit that I haven't had much time to work on it; although I did on 3 separate occasions trying to get it to work. (Too many for a retail game in my opinion).For now, I still have the older Street Fighter IV working perfectly on the arcade machine, so that will have to do for now as I have a BBQ coming up where my arcade will be used. I've crushed all the bugs on that one, including the menu that pops up at the beginning (I use autoIt to automatically click the dialog box to run the game).DeLuSioNaL29.

I have it working on my XP32 PC, so it is possible (just see the simple steps listed in my previous post ).I figured it wasn't fair to Capcom to complain that it wouldn't install on an old unpatched OS that hadn't been updated in a year, so I installed it on my main pc that runs Vista and is always kept up to date.I had all the exact same problems except for the 'hotfix' for GFWL.Fixing the issues went a lot faster this time around since I knew what to do.I haven't even played it since getting it sorted out. How does it run on your original install machine? Do you see the same type of performance delta on that machine? Seems everyone else is seeing the opposite effect.I'm still trying to figure out what type of hardware I need for 60Hz SF4. It seems the game benefits from dual cores, but unclear whether additional cores helps performance.
Ie am I better off with a dual core Athlon II @ 3.0Ghz or a Quad core Phenom II @ 2.6Ghz? I suspect the extra cores won't buy me anything so it'll be a wash for MAME + SF4. The game itself isn't particularly demanding graphically and luckily I work at a major graphics card manufacturer so I can just slap in something relatively powerful to ensure I can drive 1080p @ 60 with full AA and effects. I installed my new card,Also went from Windows 7 to XP 64 bit due to an issue with Soft15khz.Once everything was installed, I set it to boot to 31K regardless of resolution and loaded up SSIV without a problem. This card scored an A+ on the diagnostic test within the game.I paid $49 for the card and it has a $20 rebate so all in all it's a great card for it's intended purpose.Thanks to everyone on this thread especially ratsflif for the initial post about getting it running on a 31k monitor and SailorSat for the app.
Hey I was wondering if anyone could help me.I'm running SSF4:AE latest up to date version with a JPAC. Obviously the JPAC being read as a keyboard has SF4 make me set up players 1 and 2 as keyboards.However, the issue is in order to select any menu items or go back, it requires me to press enter or esc respectively. NOT the confirm or back buttons I set up in the button config. Those buttons work as intended once I'm actually at the character select screen, but not in the actual menus, and it's really frustrating.Now I have it set up so holding P1 and pressing left on the joystick reads as Enter from within WinIPAC, but that's hardly ideal and definitely not user friendly if anyone other than I wants to use it.I've tried using xinput to make it read the keyboard functions as gamepad inputs, but that doesn't seem to work anymore (I believe it worked pre-patch).Anyone got any ideas??
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Ultra Street Fighter 4 Pc Button Config
Super Street Fighter IV Arcade Edition is the 2011 update to the popular Capcom fighting game Street Fighter IV. Hi` First let me say thanks for this Wrapper, it works, the only issue i get is the Keyboard that does not work!
Also if i connect a pad it wont recognize it.i Have installed the Game + Update 1 (that should fix the Keyboard issue)yes i have placed the Keyboard Controls Hack Files in Game Folder.Without Input i can't play this Game! So any help is welcome!cheersOS: Mac OS X Lion 10.7.4CPU: Intel i7 960 (3.2 GHz Quad-Core)MB: Gigabyte x58a-ud3r rev.2RAM: 6GB CorsairVideo: nVidia GeForce GTS 450 (1GB)Audio: External - M-Audio FireWire 410Wine Engine: WS9Wine.1.5.4X11: XQuartz 2.6.4 (xorg-server 1.10.6)XQuarz: XQuartz 2.7.2rc2 (xorg-server 1.12.1.901). Thanks for your feedback, lisapower.
A couple questions-Hmmmm. My wrapper is actually 1.5.0, not 1.5.4. I presume that the keyboard hack should work on 1.5.4, but I haven't tested it myself.
Have you tried using the wrapper with its default engine?I'm afraid I don't know what 'Update 1' is. Are you referring solely to the keyboard hack or another update that you carried out prior to copying the files over?OK i have it now working perfect on my machine! AMAZING!i used:Game: - Super Street Fighter - Arcade Edition 'Skidrow Edition'Update: - Super Street Fighter - Arcade Edition Update 1 (Keyboard Fix and 3D Enchanged)Wrapper: - Wineskin Wrapper 2.5.4Engine: - (W2.54-W15-RP-RF-WB-ATIFIX-NoXi2). The Engine i found on this forum (portingteam).The update was necesary to install for the Keyboard Input fix!Now The Gamet runs like it should with Keyboard working.@ Thanks a lot for help & support.cheers. OK i have it now working perfect on my machine! AMAZING!i used:Game: - Super Street Fighter - Arcade Edition 'Skidrow Edition'Update: - Super Street Fighter - Arcade Edition Update 1 (Keyboard Fix and 3D Enchanged)Wrapper: - Wineskin Wrapper 2.5.4Engine: - (W2.54-W15-RP-RF-WB-ATIFIX-NoXi2). The Engine i found on this forum (portingteam).The update was necesary to install for the Keyboard Input fix!Now The Gamet runs like it should with Keyboard working.@ Thanks a lot for help & support.cheersThanks for sharing, lisapower!
I'm afraid that I still can't replicate your issue, and have even installed Capcom's Update 1 (and subsequent Skidrow patch). The keyboard hack contained in the wrapper download still works perfectly for me (though I take a few FPS performance hit with the update).I'm glad you got it working!.
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