3d Studio Max Bip Files For 3ds

Jun 04, 2017 BIM and IFC import/export from 3d studio max Hi. I don't believe an IFC model can be exported from 3DS Max, the list of available file formats a model can be exported from 3DS Max can be found here. Is an IFC file type the only one that will work for your project?
3d Studio Max File Converters

This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time.
It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop.
The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.1521 Views. 'Papageno' from Mozart. The man who lives in the wood with the birds.This is a 3D/2D illustration. I've been inspired by the old master painting but more focus on the texture and environment.It took 1 month, with concept, and rigging. I've worked a lot between Maya and Zbrush, textured in Mudbox (prefer this one), and pushing the illustration details in photoshop. I did the matte paint in Photoshop too.High Definiton (3500.1677)is the different steps (3Dpass/occ/maya):you'll enjoy.Cheers780 Views.
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